AI Insights · Timothy · January 2022
Top 5 Shooter Games on Android in Finland: Q4 2021 Performance
Explore the performance of the top 5 shooter games on Android in Finland during Q4 2021, based on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 shooter games on Android in Finland exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how these games performed.
Giant Wanted had a notable increase in weekly downloads, peaking at 3.6K in the week of November 29. The game’s weekly revenue, however, remained modest, reaching a maximum of $3 in mid-December. Weekly active users saw a significant rise early in the quarter, peaking at 4.2K in late November, before gradually declining to around 1.6K by the end of December.
K Sniper - Gun Shooting Games experienced its highest weekly downloads at the beginning of the quarter, with 2.1K in the first week of November. The trend saw a steady decline, hitting a low of 150 downloads in mid-December before a slight recovery to 323 downloads by the last week of December. Weekly active users followed a similar pattern, peaking at 2.7K in early November and dropping to 504 by the end of the quarter.
PUBG MOBILE demonstrated consistent performance with weekly revenue ranging from $2.6K to $8.5K, peaking in the first week of November. Weekly downloads remained relatively stable, fluctuating between 385 and 842. Weekly active users also showed stability, maintaining around 5.5K to 6.5K throughout the quarter.
Mech Arena - Shooting Game saw a peak in weekly revenue in mid-November, reaching approximately $1.2K. Weekly downloads had a downward trend, starting at 848 in late September and decreasing to 180 by the end of December. Weekly active users followed a similar trend, beginning at 2.9K in late September and ending the quarter at 1.8K.
Call of Duty: Mobile Season 8 had a remarkable spike in weekly revenue, reaching an impressive $24.5K in the week of December 20. Weekly downloads were relatively steady, with a notable increase to 541 in the same week. The game maintained a high number of weekly active users, fluctuating around 10K to 11K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.